esotericWebb — Cross-Evolution CRPG
A CRPG that composes primals via JSON-RPC — V22 LIVE at webb.primals.eco. 472 tests. Moving to ironGate (14TB+).
Repository: sporeGarden/esotericWebb — Public
License: scyBorg (AGPL-3.0-or-later + ORC + CC-BY-SA 4.0)
What It Is
esotericWebb is a cross-evolution CRPG (computer role-playing game) that uses the ecoPrimals infrastructure as its engine. It composes real primals via JSON-RPC to deliver gameplay mechanics grounded in validated science. The game’s composition architecture and science integration are in active development — content and playable experience are being built.
The game exists to prove a thesis: that sovereign, composable infrastructure can produce creative software as good as anything built on proprietary engines, while giving the player full data sovereignty and the developer zero vendor lock-in.
How It Composes
esotericWebb consumes three post- NUCLEUS primals and orchestration from biomeOS:
| Primal | What It Provides | Game Mechanic |
|---|---|---|
| rhizoCrypt | Ephemeral DAG workspace, Merkle verification | Save states as cryptographic DAGs — every choice is verifiable |
| loamSpine | Immutable linear history, certificates | Game timeline as an append-only log — no retroactive edits |
| sweetGrass | Attribution and provenance tracking | Every asset, quest, and NPC decision traces back to its source |
| biomeOS | Neural API orchestration | Routes game events to the right primal by capability |
The composition is BYOB: esotericWebb fetches primal binaries from plasmidBin, runs them locally, and communicates via JSON-RPC. No cloud. No accounts. No telemetry.
The Science Connection
ludoSpring validates 13 foundational HCI models (Fitts, Hick, Flow, DDA, Perlin, WFC, L-systems). esotericWebb is where those validated models meet a player. Every game mechanic traces to a published paper through ludoSpring’s validation chain.
The cross-spring experiments ( ludoSpring Track 11) proved that game metrics generalize to scientific exploration sessions. esotericWebb is the interactive surface where that finding becomes a product.
Current Status
Live esotericWebb is V22, LIVE at webb.primals.eco (200 WAN). 472 tests, 6/9 primals connected, scene binding fixed (game_scene + fallback). systemd user unit enabled.
| Surface | URL | Status |
|---|---|---|
| flockGate binary | flockGate:8090 (mesh) | Live |
| Public route | webb.primals.eco | Live (200) |
Remaining
| Step | Status |
|---|---|
| Done (Wave 150f) | |
webb.primals.eco | Done (Wave 150e) |
Shipped (V18) — aldric NPC false-positive pending | |
| GET handler for browser navigation | P2 (currently POST/JSON-RPC only) |
| V22 binary to depot | P2 (local build only) |
| Deploy petalTongue v1.7+ | P2 (activates full scene graph pipeline) |
| biomeOS neural-api + executors | P2 (GAP-017, GAP-018) |
See also: ludoSpring for the science validation, NUCLEUS Architecture for the composition model, Deployment Model for the BYOB workflow.